Thursday 12 November 2015

Reducing poly count of high poly assets.

I didn't retopo allot of the assets but instead I remeshed them to a lower poly. This saved allot of time because there were allot of assets to go through. The matte painters won't be texturing this. They simply want to use this as lighting reference and render it in grey scale. Reason I had to reduce the poly count was to make the pipeline easier. Making sure that the animators are able to navigate through the vieport easily.

allot of these assets were converted from 100k or higher down to 10k or lower.





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