Low Poly
SubD
In the SubD version the taper is allot thinner then the low poly version. With the low poly I'm able to work with the soft edges and bring out desired shadows and good form. In SubD if I was to increase the strength of the taper then it can get quite problematic were the low poly vertices would cross over each other. I believe this is part of the reason why the topology was so bad in the last one.
No comments:
Post a Comment