Tuesday 13 October 2015

Clothes and tapering trick.

Topology for the clothes is a little different to the nude base of the character. Reason it is a little different is because the it is not all one mesh. The pants, shirt, shoes and body are all separate objects.




Do give it more of a jeans effect I changed the topology around the pelvis area. I've learnt that it is not only about having the vertices in the right area but it is also how the edge flows around the mesh.



here I did a couple of topology tricks to bring out a tapering effect. I chamfered a vertex or beveled and edge and pulled out the crease.



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