Tuesday 13 October 2015

character_nude

So I've been given the responsibility of modelling the main character for our animation. The style of the character is cartoon based so it made my job easier not having to work with a realistic character. In so doing I was able to use less polys to achieve the proper form.


Here is a nude base of the character.


Here is a view of the wire frame. Here I organized the topology so that when the mesh is rigged it would deform properly when animated.

Here is an outline of the edge flow under the but cheek.

No comments:

Post a Comment