Here I Animated the mattes with transform nodes. Separately animating the foreground and overall canvas. I never got to animating the background matte. The curve editor and motion path I used to my advantage to construct a neat animation. Using the playblast as a reference I am eyeballing and making the mattes move around similar to the playblasts.
There was an issue with roto so what I had to do was go in photoshop and cutout a specific part of the matte to mask out the character. Seeing as the research for roto was taking so long and I had a limited amount of time this was the best solution I could use.
Allot of the nodes I am figuring out and I am sure there are better ways of using these nodes but due to limited time I am just making sure it looks right in the viewer screen.
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